Love this take on a visit to a craft show. He hits a point I’ve been thinking about recently:
In fact, all the craft-as-lifework theory really explains is why everyone at the show’s so polite and pleasant-seeming. Notwithstanding the endless things to pick up and touch—toys to manipulate and try, pepper mills to heft, jewelry to finger—no one seems to be doing that, or at least not with the cavalier abandon people in malls or regular stores seem to handle the merchandise. I’m thinking of being in someone’s home—their living room—where it would be obscene to randomly touch things, to start treating someone else’s stuff like it’s mine. What’s missing from the show is any pretense of vendors as courtiers to customer royalty. Aside from in the food court, nobody here’s at anybody else’s service, which realization strikes me as both redemptive and kind of sad.
So, as makers, who do we make stuff for? For ourselves, or for others?
I think this is something that’s messed me up a lot over the years. I have a tendency to zone out and just start making things that are fun for me and end up being decorative stuff. No heart, no meaning behind it, no umph. It’s like painting a tree and worrying about how “correct” the lighting on the trunk looks. But why? Why am I painting the tree in the first place? Who’s it for?
I think the more I make things, the more I realize I should always be thinking of the end game. The audience, the reader, the viewer. When you make something, do you want to people to laugh, cry, think, be inspired, or feel thankful for their life? When you figure this out, it can be incredibly powerful in giving your work direction.
This isn’t selling out.
It’s just creating something for the good of the world. I think we can all make that a priority.